Artemis Entreri Stats 4th Edition

2020. 3. 3. 07:16카테고리 없음

‹ The is being. › Artemis EntrericharacterInformationRaceHuman,GenderMaleHomeBorn and lived a few years of his childhood in Memnon. Raised and grew to adulthood in Calimport.Artemis Entreri is a in the for the. Entreri is depicted as a ruthless and the arch-enemy of, the protagonistic. He is the creation of author, first appearing at the end of the 1988 novel, the first book in. He makes regular reappearances in subsequent novels by Salvatore, reprising his role of main antagonist to the hero Drizzt Do'Urden.Entreri's character has been well-developed in the series of books by Salvatore as well as in official material for the Forgotten Realms setting itself.

  1. Artemis Entreri Weapons

Portrayed as a cunning and tactical assassin, Entreri lives an empty life, devoid of any kind of pleasure or companionship, existing only to kill. Credited with being one of the best assassins in, he is a highly composed and calculating man, with fighting skills rivaling those of his dark-elven enemy, Drizzt Do'Urden.Artemis remains one of the most popular D&D characters. He was voted fifth in the 'Underdark All-Stars Poll' on 's website, and was also rated as one of Dungeons & Dragons' top twenty most infamous and most powerful villains. Contents.Basics Appearance Artemis is described as not being very tall, as well as wiry. He is very lean, muscular, and agile.

He has short black hair and favors a trimmed goatee and moustache. His brown skin took on a gray tinge due to his absorbing a through the use of his vampiric dagger. Artemis rarely ever laughs or smiles.

Artemis Entreri Weapons

In fact the assassin is as well known for his fearsome glare as he is for his fighting skill; one look from Artemis has often been enough to evoke fear and stop people speaking in mid-sentence.Personality Artemis is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. In this, he is completely as determined as Drizzt. He is often seen as the evil version of Drizzt. He tirelessly maintains himself in top condition, and constantly seeks to improve his martial skills, again just as his drow enemy does.

Artemis is also terribly cunning, able to outthink as well as outfight his opponents. One aspect of his professionalism that is rare in a man whose business is killing is that Artemis almost never kills unless it is necessary or unless he has been hired to do so. There has been the occasional exception, such as in The Halfling's Gem, Starless Night, and The Silent Blade, where Entreri killed somebody simply because he really wanted to.

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On two of these three occasions the victim had made the mistake of angering Artemis and provoking him. Artemis has vowed to 'never leave an enemy in his wake.' He does not take threats lightly. For the most part, those who are not enemies of Entreri or his allies have nothing to fear from him.Aside from items of value that are useful in the pursuit of his ends (such as his enchanted weapons), Entreri tends to not care about, and even disdains, wealth and material luxuries. (This is in contrast to, who loves material luxuries, and when in Jarlaxle's company, Entreri has often acceded to indulging in certain luxuries, such as wearing fine and expensive clothing, at the drow's insistence.) It is part of Entreri's outlook on life to sublimate his urges and desires; he tends to view them as weaknesses.

He tends to hold the view that living in luxury will 'soften' him (as a boy, after being taken in by a guild, he slept on the floor rather than his bed out of concern that this luxury might soften him). He dislikes intoxicants and drugs because they cloud the mind; only on very rare occasions has he ever relaxed enough to imbibe even moderate amounts of alcohol, and then only in very secure surroundings. This habit has changed to a degree in the novel by R.A. On multiple occasions he imbibes alcohol, with Dahlia such to the point that it affects his judgement and he begins a sexual relationship with Drizzt's companion. He only rarely indulged his sexual urges in the past, both because he viewed the inability to sublimate his desire as weakness and because of the vulnerability inherent in sexual, and particularly romantic, relationships. (The disastrous relationship with the Calihye—possible only because Jarlaxle used a magical artifact to awaken long-buried emotions in Entreri—undoubtedly only further entrenched this tendency in Entreri.) After becoming the most infamous assassin in Calimport, Entreri charged a high fee for his services, but this was clearly more a matter of demanding recognition for his status than any desire for wealth.Artemis Entreri's greatest hatred and disgust is reserved for those who are willing to abandon or betray their children in an effort to save themselves. This is because of the events during his formative years, specifically because of something that was done to him by adults who he should have been able to trust as a child.

This is suggested in 'The Third Level'—Salvatore's contribution to the 1994 Forgotten Realms short story compilation Realms of Infamy—where it says on page 80, 'Still, he could smell the breath of that lecherous old man, like the breath of his own father, and his uncle.' This is not the only reference, as in The Silent Blade Entreri 'thought back further, to the torment that had landed him in Calimport in the first place, trials too great for a boy to overcome, deception and betrayal by everyone he had known and trusted, most pointedly his own father.'

It has also been hypothesized by, who knows Artemis very well, that somebody close to him, most likely a 'parent or a close family friend' (possibly a priest, and definitely a traveling merchant who helped him get to Calimshan), betrayed him when he was less than nine years of age. Most recently it was discovered in that he was fathered by a priest because his mother needed the money, and was given to an abusive man for caretaking. After an attempted rape by his 'Uncle' Tosso, Artemis has been extremely reluctant to completely trust anyone.

He has since begun to slightly trust Jarlaxle, as much as he could trust anyone. His experiences in Memnon and Calimport at a young age have scarred him; he was betrayed by those family members closest to him, and all the authority figures he ever encountered were clearly hypocrites and liars openly using their power to exploit and rob those less fortunate than themselves. Entreri developed an utterly pessimistic and pragmatic outlook, viewing the world as a, unless they are too weak to do so; to survive, one must possess the power to exploit others and the ruthlessness to do so without allowing emotions to encumber you.Entreri loathes serving other individuals.

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He values his independence highly (and of course, trusts virtually no one) and tends to view serving another as little better than being a slave to that person. Main article:. (2000) (also the third book in the series) – This story follows both Entreri and Jarlaxle in their struggle through the port city of Calimport. Jarlaxle's new toy, the, begins to slip its own thoughts into the mind of its master.

Entreri, noticing this, goes out of his way to save his friend and destroy the evil crystal. Promise of the Witch-King (2005) – Entreri and Jarlaxle have become bounty hunters, mercenaries for hire, and assassins all at once. They are hired by two dragon sisters to recover lost magical items of Zhengyi, a powerful who ruled over the region for many years before his downfall.

So Im putting him together. Ive looked at the old 3.5 posts on him regarding make up. I see a character that is excellent at the quick kill but also exceptionally competent at holding his own in face to face combat.Now I realize that characters in books are really hard to mimic in gameplay and also that AE would have been very high level. After all, he was known as the most feared assassin in the land and one doesnt get that way being 7th level.Clearly he has rogue levels with the stealth and other rogue skills including the SA ability for quick kills. He is clearly a great swordsman. Now I realize Pathfinder is a game where AC just doesn't keep up with to hit so can you guys see a two level dip with Duelist for the parry ability? I just hate dumping two feats, dodge and mobility to access the prestige class.On one side I see the rogue levels for the SA damage for the quick kill.

I see a 1 lv dip with ranger for the human (or any other race) favored enemy hit (+1 bab class plus +2/+2 against one race for one level is a nice trade IMO). At least 4 levels of fighter for the BAB,Weapon Specialization, and Weapon Training (not to mention 3 feats.I didnt see reference to him using poisons so the Assassin PrC seemed wasteful.What are your thoughts? Rynjin wrote:Well, despite what you say, the Assassin PrC fits him perfectly besides poison use. Especially when it's explicitly stated that he IS an assassin (and in those books, they mean those literally as classes. Drizzt is a Ranger, Wulfgar is a Barbarian, etc.).He's likely above level 20, considering I believe Zaknafein was statted as a level 24 char, Drizzt beat him, and Entreri is a fair match for Drizzt.Yes I know him to be an assassin but thats via trade and not class IMO. The only benefit of the Assassin prc is Death Attack and honestly, I dont see it as that good.

Far too easy to make the save. The PrC is heavily geared towards poison use and thats just not him. I would see it as subpar to actual rogue levels. Rynjin wrote:Well, despite what you say, the Assassin PrC fits him perfectly besides poison use. Especially when it's explicitly stated that he IS an assassin (and in those books, they mean those literally as classes. Drizzt is a Ranger, Wulfgar is a Barbarian, etc.).He's likely above level 20, considering I believe Zaknafein was statted as a level 24 char, Drizzt beat him, and Entreri is a fair match for Drizzt.He was stated as level 18 in 3e edition.In 2e edition he still was weaker than Zaknafein, by much if I remember correctly.

Zmar wrote: Yes, under 3.0 Entreri was stated as Rog4/Rgr1/Ftr12/Asn1 which IS a pretty wild mix:)You know, that makes perfect sense actually if you think about it.He went Rogue just long enough to make sure he couldn't be caught off guard, and to hone his reflexes + Sneak Attack, Ranger long enough to get Favored Enemy: Humanoid (Human) and tracking skill, and Assassin just long enough to get Death Attack + what is effectively a level 5 Sneak Attack.Then he pumped Fighter for badass TWF skills. 666bender wrote:you can make it work with a rouge 4 / ranger all the rest.human as favorate enemey.rouge 4 allow you to gain talents.and you are set.I agree that the ranger would give +hit but Artemis was as deadly as he was due to great skill and not heavy armor or protection. He wore light armor and used his parrys and feints to win the day. Thats why Im thinking at least 2 levels of duelist for the parry ability.Can anyone think of another class/prc that will allow a melee to go toe to toe (non monk) with other melee and not get hit? The problem is that Pathfinder ac does not scale with to hit. 666bender wrote:you can make it work with a rouge 4 / ranger all the rest.human as favorate enemey.rouge 4 allow you to gain talents.and you are set.I agree that the ranger would give +hit but Artemis was as deadly as he was due to great skill and not heavy armor or protection. He wore light armor and used his parrys and feints to win the day.

Thats why Im thinking at least 2 levels of duelist for the parry ability.Can anyone think of another class/prc that will allow a melee to go toe to toe (non monk) with other melee and not get hit? The problem is that Pathfinder ac does not scale with to hit.Guide ranger can make enemies reroll on attacks.

Turning a hit into a miss. Skirmisher has tricks for that as well. Id say to follow his life as it is in the books. He started out as a Rogue then into Fighter (two weapon archetype) as he began fighting his way in the guild and being sent out on 'hit' missions then into Urban Ranger as he began to track down his marks.Rogue/Fighter(TWF)/Ranger(Urban)Salvatore is quoted saying that he wanted to make Artemis an assassin class, but at the time d&d had just dropped it and his editor was trying to get him to change the character, but he insisted and said he'd just be a fighter rogue who assassinated people for money. Shallowsoul wrote:Zaknafein was a 24th level Fighter in 2nd edition while Drizzt was an 18th level Fighter who was then allowed, don't know how since only humans could be dual classed, to become a 16th level ranger.Artemis should be a Fighter/Ranger/Rogue/Assassin.

That's what he was back in 3rd edition. I believe they gave him ranger so he didn't have to spend feats taking Two-Weapon fighting and it gave him an edge when facing his prey which was mostly human.Afther a search, artemis Ad&d stats were given in the villain lorebookHe was a thief 11/ fighter 15str 13dex 18con 15int 16wis 15cha 13. Shallowsoul wrote:Zaknafein was a 24th level Fighter in 2nd edition while Drizzt was an 18th level Fighter who was then allowed, don't know how since only humans could be dual classed, to become a 16th level ranger.Artemis should be a Fighter/Ranger/Rogue/Assassin. That's what he was back in 3rd edition.

I believe they gave him ranger so he didn't have to spend feats taking Two-Weapon fighting and it gave him an edge when facing his prey which was mostly human.Afther a search, artemis Ad&d stats were given in the villain lorebookHe was a thief 11/ fighter 15str 13dex 18con 15int 16wis 15cha 13That is correct. His two favored weapons was his +4 life stealing jeweled dagger and his + 1 sword that was often referred to as a saber.